Division dz rogue glitch7/4/2023 ![]() ![]() Once 1.8 rolled around, what kept me in the dark zone was DZ07. I guess this was enjoyable because PVP was probably tolerable then. I remember grinding endlessly in the DZ for supply drops, then one day it finally dropped for me in a DZ02 supply drop, one block away from Kalkesse. That made every supply drop announcement exciting to me. ![]() The Tommy Gun was once a supply drop only reward. Like many of you might have, I was always eagerly anticipating what the DZ vendors would have in stock upon reset (I hope something like this comes to the current vendors and settlement upgrades in Division 2). To me, it felt like true progression towards something good. In Division 1, I personally enjoyed the blueprint exclusivity grind that the dark zone brought us. Īgain, it's an abstract concept, but for the sake of the next section, let's assume that the state of PVP is brilliant and the community is enjoying it. right? I'll leave that thread to someone else, mainly because I'm not PVPing right now. I mean, I'm sure most of us want PVP to be improved, anyway. ![]() If the game were to receive solo dark zone servers, but PVP was still poor and unbalanced, would solo dark zone servers even matter? No matter if you absolutely despise PVP and don't do it, call anyone who partakes in it expletives, hate Redstorm's guts, you have to absolutely want it to be improved in order to get solo dark zone servers. Course, this is a best case scenario thing because, again, improving PVP is abstract.īut it has to be done before implementing solo dark zone servers. ![]() A fight being 1 v 1 would already establish some base level of tolerability as opposed to 2 v 1, 3 v 1, 4 v 1. The reason why is because when PVP would occur, it would be in a state that is tolerated by all parties involved. Unfortunately, in order for solo dark zone servers to be truly implemented and being more than just sounding good, PVP has to be improved. PVP is an ever-changing experience, and because of that, there's no one thing that will "fix" it 100% that will satisfy everyone. This is the core to the solo dark zone server suggestion. Though, even with the examples, it seems as if that would still apply if the dark zone was meant to be unfair and lawless, no? This may be a confusing section, so to put it simply, does solo dark zone servers contradict the unfair and lawlessness of what the DZ is? After unofficially teaming up to kill you, one of those players go rogue. You can be a rogue running from a non-rogue player or two, and then suddenly find yourself facing two other non-rogue players who so happened to have come around a corner. However, if it's just known to be unfair and lawless, meaning it can be sometimes and other times not, who says that unfairness and lawlessness can't still organically occur in a solo dark zone server? You could still get ambushed by an opposing solo player who went rogue on you out of thin air. If it's meant to be unfair and lawless, then throw the solo dark zone servers suggestion in the trash. or is it just known to be unfair and lawless? Yet, there was another question I thought about : is the dark zone meant to be unfair and lawless. This means that 4 v 1s are pretty much legal and any attempts of fairness would contradict the dark zone's forte. Every player in the server would be solo, so theoretically, there would be a lot more 1 v 1s than there would be 4 v 1s, making it fairer on some ground before gear and the acquisition of that gear is factored into the equation.īut that brings me to this point: the dark zone is an unfair and lawless land. Solo dark zone servers is an attempt at "evening" the playing field in regards to PVP in the dark zone. That's just not fun.īut that was the first challenge to the solo dark zone server suggestion. I can enjoy PVP, but what I can't enjoy is 4 v 1. However, once I step into the DZ, I prefer to play solo. Outside of the DZ, I will use matchmaking like no other. Solo dark zone servers had to be more than just "sounding good", for the sake of just having them in the game. I wanted to think about the practicality of this suggestion. I had planned to write this thread a while back when I asked the question: 4 v 1s: Is this stopping you from going into the DZ? I had to put it on hold because I became busy, but here it is now because I won't have time for it later. Now, this suggestion isn't new or original, but more so, in my opinion, a deeper look into its implementation. ![]()
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