Solarcell destiny auto rifle7/5/2023 Added the capability to upgrade Root of Nightmares Adept weapons with enhanced traits.Fixed an issue where players could sometimes get pushed through walls by Vex traps and then get stuck there.Fixed an issue where the Consecrated Essence could appear duplicated in Defiant Battlegrounds.Fixed an issue where The Arms Dealer enemies, which continually respawn to drop required Solar Cells, could be farmed limitlessly for points.Fixed an issue where a crash could rarely occur shortly after picking up the first Solar Cell in The Arms Dealer.The difficulty in Heist Battlegrounds: Mars (the first Heist Battleground to make it into the Nightfall rotation) has been a common complaint from players since it evolved from a seasonal activity in season 19 to a Nightfall in season 20 onward.Tuned difficulty in Heist Battlegrounds present in Vanguard and Nightfall playlists.Fixed Hive door locks in Heist Battlegrounds to behave the same in all versions of the activity.Defeating Tormentors now provides revive tokens like Champions and Hive Guardians in some activities.Legend difficulty Defiant Battlegrounds now rotate their weapon overcharge weekly.Vanguard Ops, Seasonal Battlegrounds, and seasonal Exotic mission In Rift, players can no longer dunk the Spark while moving faster than 15 meters per second or while using a Grapple ability.In Rift, activating Grapple no longer drops the Spark.Increased the strength of the respawn overshield in Crucible.All players must reclaim/regild their titles if they have completed the requisite Triumphs. Fixed errant Glorious and Dredgen awarding/gilding.Ascendant Competitive Division players can now purchase an emblem from Shaxx.Added a metric showing off your Competitive Division rank.Updated tutorial Crucible quest to reflect changes to available playlists.The existing six-vs-six Party Rotator is now Mayhem, Momentum Control, and Scorched. Added a new six-vs-six connection-based matchmaking (CBMM) Weekly Rotator, which includes Clash, Zone Control, and Rift.Here are the changes and bug fixes to activities, abilities, weapons, and armor, as seen in the patch notes. Final Warning: Can no longer mark targets through Titan Barricades.The increase in survivability since the weapon’s release has made it easier to activate the hard-hitting Ravenous Beast perk in PvP, so Bungie is toning it down to bring the weapon more in line with what it was meant to be upon release. “This weapon is something we have been keeping an eye on for a while, and with the spotlight being shown on Aggressive Frame SMGs, it felt like Tarrabah has had its time in the sun,” Bungie wrote. Tarrabah is getting some mighty nerfs to offset its potential for dominating the Crucible.Tarrabah: Reduced the amount of Ravenous Beast energy generated when taking damage from three percent to one percent and reduced zoom from 16 to 15.“This will now make it more of a tradeoff when choosing between the origin perks, either dealing more damage in the primary mode but charging Hunter’s Trace more slowly or dealing less damage but charging the bonus shots more quickly,” Bungie said.Revision Zero: Increased PvE damage for Hunter’s Trace rounds by 25 percent, PvE damage of Häkke Heavy Burst rounds by 75 percent, and Fourth Time’s the Charm will now be reset when entering Hunter’s Trace to prevent being forcibly returned to Pulse Rifle mode when it activates.Trace rifles: increased base damage by four percent (12.5, up from 12), reduced precision hit multiplier from 1.4x to 1.35x, and increased the effectiveness of stability at reducing flinch by 10 percent at 100 stat.Rapid-Fire fusion rifles buff (PvP only): Increased burst damage by 15 (damage per burst goes from 245 to 260, damage per bolt goes from 27.2 to 28.9).
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